Unreal Trainer Mentor Writer Actor Singer Musician Dancer

Erica Penk Unreal Authorized Instructor


Ever since Erica Penk saw the movie Toy Story she wanted to explore animation and voice her own characters. As a kid she competed in gymnastics and later as a pole-vaulter for Georgia Tech where she joined the Emergent Game Group. She told herself she was only there to learn about 3D animation for film, but little did she know that motion capture and realtime game technology would become so integral to the filmmaking industry. 

She’s worked with clients such as: Trick 3D, CG Spectrum, and Warner Media and she’s been using Unreal Engine since 2015.  In 2021, she became an Unreal Authorized Instructor to equip the next generation to tell their own inspiring stories with realtime technology.

Latest projects

check it out!

Unreal Animation Fellowship

learning intensive


animation triggering

Writing in Unreal


Unreal Fellowship

learning intensive


virtual photography

Zayden’s Wish

vr trip to saturn


Natural Speaking Voice 

  • Age Range: 25 – 40
  • Accent: Neutral American

Voice Qualities

  • Energetic, Zany, Clear, Crisp
  • Fresh, Bright, Warm, Smooth

Home Studio

  • NT-1A Rode Mic
  • Focusrite Scarlett 2i2


  • Animation, Audiobooks, E-learning 
  • Children’s Literature, Young Adult

professional experience

instructional performer, epic games

SEP. 2021 – JAN. 2022
  • Recorded and Edited 4 Instructor-Led Training Courses

extra, project casting

JAN. 2019 – DEC. 2019
  • 13 Television Episodes

Mocap Talent | Stand-In | Extra, Trick 3D

JAN. 2015 – FEB. 2018
  • Portrayed Tech Demo Characters (Optitrack / Perception Neuron suits)
  • Stand-in for Virtual Photography
  • Extra for Floorplan Revolution Promotional Videos


christian worldview film festival, Albany, GA

MAR. 2023
  • The Director / Actor Relationship with Brett Varvel
  • Acting: Self-Tape to Screen with Justin & Amber Sterner
  • The Actor’s Journey with Micah Lynn Hanson

atlanta voiceover studio, Atlanta, GA

FEB. 2020 – FEB. 2021 
  • Learn Adobe Audition with James Younger
  • Intro to VO with Brian Bremer

Alliance Theater, Atlanta, GA

NOV. 2019 – DEC. 2019
  • Acting I with Allison Gardner

independent training

OCT. 2018 – JUN. 2019
  • Vocal Coaching with Lisa Biggs and Sharon Corpening

volunteer experience

singer | keys player | prayer leader, gatecity church

  • 24 / 7 Worship and Prayer

Literature narrator, Learning Ally

AUG. 2019 – MAR. 2020 
  • Narration, Character Voices
  • Audio Editing


Jury’s Choice Award, ASIFAC VO ANimation battle

DEC. 2020
  • Voiced Southern Cowgirl, Sang Parody Theme Song

Mary Alyce and John Merow Over Achiever Award, learning ally

APR. 2019 – MAR. 2020
  • 50+ Service Hours Narrating Children’s Audiobooks

3D work

professional experience

OWNER,ericana productions

  • On-Set Unreal Operator for Eisley Creative Co.
  • Mentor for CG Spectrum


  • Teaching Assistant for Winter | Spring 2021 Unreal Fellowships
  • Instructor (Animation, Maya) for Summer 2021 Unreal Fellowship
  • Unreal Artist | Instructor for Tribeca Film Festival: Writing In Unreal
  • Mentor for CG Spectrum | Mastered
  • Guest Lecturer for CG Pro
  • Instructor | Mentor for Unreal 2022 Spring Fellowship | AMER Animation Fellowship 2023


AUG. 2018 – DEC. 2022
  • Unreal, Motion Capture, Previs, Video Editing, Pipeline Development, Volumetric Capture
  • Clients: Trick 3D, Profile Studios, Interactive Advantage, MoTR, Arcturus, Method Studios (formerly Proxi VP)

Virtual Humans Animator (Blueprints), ETC@USC’s Fathead

JAN. 2022 – APR. 2022
  • 2023 NAACP Image Award Nominee for Outstanding Short-Form (Live Action)
  • Scripted Blueprint Triggers to randomize Virtual Human Animation
  • 30 Animated MetaHumans (500K triangles each) on the LED volume @ LOD 0

adjunct professor, GEORGIA TECH | gwinnett technical college

AUG. 2018 – JULY 2019
  • Taught Maya, Unreal Generalist skills for Storytelling
  • Taught WordPress for Portfolio Development

Technical Manager, Trick 3D

JAN. 2015 – FEB. 2018
  • Facilitated On-Set Virtual Production Shoots, Motion Capture, Calibration, Cleanup
  • VR / AR Tech Demos for Archvis / Cinematic Previs, Developed Previsualization Tools
  • R & D Project Pipelines, Shotgun, Public Speaking, Documentation

Effects Technical Assistant, warner media Studios

JUNE – AUG. 2014
  • R & D for Nuke, After Effects, and Maya workflows 
  • Color Management for ARRI Alexa / Nuke workflow 
  • Rendering, 3d Tracking, Lens Distortion, Alembic, Javascript, Python

Lead Mocap Technician, Games That Work

JUNE – AUG. 2012
  • Ran Optitrack Capture Sessions, Processed and Distributed Motion Capture Data


Georgia Institute of Technology, Atlanta, GA

  • Master of Science in Digital Media (May 2014), 3.92 GPA
  • Bachelor of Science in Computational Media (May 2011), 3.91 GPA Highest Honors
  • Savannah College of Art and Design, Atlanta, GA (ANIM, VSFX, TECH Courses)


Virtual Production
Motion Capture | Retargeting
FBX Data Ingestion
Technical Instruction | Mentoring
Unreal Blueprints
Pipeline Dev. | R & D
Sequencer | Previsualization
Video / Audio Editing


Adobe Audition | Premiere

Latest Posts

from my blog

This week at the Christian Worldview Film Festival I’ll be giving two talks: Intro to Virtual Production and How to Pitch your next Big Story with Unreal Engine. I will share how the L-rd has helped me navigate the entertainment industry and will hopefully break the misconception that virtual production is only for big budget Mandalorian style filmmaking.

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Picking up from the previous Sequencer lesson, I add a new asset to the ongoing animation sequence: the spawnable. By the end of this lesson you’ll have a deeper understanding of good Sequencer practices and some new tools to add to your arsenal.

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I start off by giving you a sneak peak of the finished animation from this lesson. After setting up the project, I go over Sequencer terminology, user interface, and basic concepts while forcing you to think about your project pipeline. Then I take you through the animation example, beginning with a review on basic viewport navigation and ending with a fully rendered animation sequence.

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