Category Archives: Unreal Engine

This week at the Christian Worldview Film Festival I’ll be giving two talks: Intro to Virtual Production and How to Pitch your next Big Story with Unreal Engine. I will share how the L-rd has helped me navigate the entertainment industry and will hopefully break the misconception that virtual production is only for big budget Mandalorian style filmmaking.

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Picking up from the previous Sequencer lesson, I add a new asset to the ongoing animation sequence: the spawnable. By the end of this lesson you’ll have a deeper understanding of good Sequencer practices and some new tools to add to your arsenal.

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I start off by giving you a sneak peak of the finished animation from this lesson. After setting up the project, I go over Sequencer terminology, user interface, and basic concepts while forcing you to think about your project pipeline. Then I take you through the animation example, beginning with a review on basic viewport navigation and ending with a fully rendered animation sequence.

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