UE4 Sequencer: Spawnables v. Possessables

UE4 Sequencer: Spawnables v. Possessables

Picking up from the previous Sequencer lesson, I add a new asset to the ongoing animation sequence: the spawnable.  In order to understand how Sequencer interacts with actors I first explain the implications of different level sequence creation methods (because there are many many ways to accomplish the same task in Unreal).  Then I give some use-cases for using spawnables or possessables and share how to problem solve and think about your workflow.  By the end of this lesson you’ll have a deeper understanding of good Sequencer practices and some new tools to add to your arsenal.     

Check out the new slides.  Go explore and learn!

Presentation Slides

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