Unreal Trainer Mentor Editor Writer

Unreal Authorized Instructor


As college approached, Erica still knew she wanted to explore animation. After transitioning from gymnastics to track & field, she competed as a pole-vaulter for Georgia Tech where she joined the Emergent Game Group. She told herself she was only there to learn about 3D animation for film, but little did she know that motion capture and realtime technology would become so integral to the filmmaking industry. 

She’s worked with clients such as: Trick 3D, CG Spectrum, Epic Games, Warner Media, and Eisley Creative; she’s been using Unreal Engine since 2015.  In 2021, she became an Unreal Authorized Instructor to equip the next generation to tell their own inspiring stories.

3D work

professional experience

OWNER,ericana productions

  • On-Set Unreal Operator for Eisley Creative Co.
  • Mentor for CG Spectrum


  • Teaching Assistant for Winter | Spring 2021 Unreal Fellowships
  • Instructor (Animation, Maya) for Summer 2021 Unreal Fellowship
  • Unreal Artist | Instructor for Tribeca Film Festival: Writing In Unreal
  • Mentor for CG Spectrum | Mastered
  • Guest Lecturer for CG Pro
  • Instructor | Mentor for Unreal 2022 Spring Fellowship | AMER Animation Fellowship 2023


AUG. 2018 – DEC. 2022
  • Unreal, Motion Capture, Previs, Video Editing, Pipeline Development, Volumetric Capture
  • Clients: Trick 3D, Profile Studios, Interactive Advantage, MoTR, Arcturus, Method Studios (formerly Proxi VP)

Virtual Humans Animator (Blueprints), ETC@USC’s Fathead

JAN. 2022 – APR. 2022
  • 2023 NAACP Image Award Nominee for Outstanding Short-Form (Live Action)
  • Scripted Blueprint Triggers to randomize Virtual Human Animation
  • 30 Animated MetaHumans (500K triangles each) on the LED volume @ LOD 0

adjunct professor, GEORGIA TECH | gwinnett technical college

AUG. 2018 – JULY 2019
  • Taught Maya, Unreal Generalist skills for Storytelling
  • Taught WordPress for Portfolio Development

Technical Manager, Trick 3D

JAN. 2015 – FEB. 2018
  • Facilitated On-Set Virtual Production Shoots, Motion Capture, Calibration, Cleanup
  • VR / AR Tech Demos for Archvis / Cinematic Previs, Developed Previsualization Tools
  • R & D Project Pipelines, Shotgun, Public Speaking, Documentation

Effects Technical Assistant, warner media Studios

JUNE – AUG. 2014
  • R & D for Nuke, After Effects, and Maya workflows 
  • Color Management for ARRI Alexa / Nuke workflow 
  • Rendering, 3d Tracking, Lens Distortion, Alembic, Javascript, Python

Lead Mocap Technician, Games That Work

JUNE – AUG. 2012
  • Ran Optitrack Capture Sessions, Processed and Distributed Motion Capture Data


Georgia Institute of Technology, Atlanta, GA

  • Master of Science in Digital Media (May 2014), 3.92 GPA
  • Bachelor of Science in Computational Media (May 2011), 3.91 GPA Highest Honors
  • Savannah College of Art and Design, Atlanta, GA (ANIM, VSFX, TECH Courses)


Virtual Production
Motion Capture | Retargeting
FBX Data Ingestion
Technical Instruction | Mentoring
Unreal Blueprints
Pipeline Dev. | R & D
Sequencer | Previsualization
Video / Audio Editing


Adobe Audition | Premiere